It’s also an added bonus that it gets to come out to play for something other than Smash Bros. The GC pad is a great option for racers and it works perfectly with GRiD Autosport. ![]() One of several presets pops acceleration and braking onto the right analogue stick for finer control, and the game even includes the ability to use the original Gamecube pad analogue triggers and all. There is one little ray of sunshine though, with Feral Interactive allowing a host of different controller options. For anyone that’s played any semi-serious racing game since Metropolis Street Racer on the Dreamcast, you’ll know the importance of analogue throttle and brake control, and not having them takes some getting used to after all these years. While there’s analogue control for steering, neither the Joy Cons nor the Pro Controller feature analogue triggers, with purely digital inputs available. Herein lies the biggest problem with GRiD Autosport though – and it’s not even the game’s fault. No matter which discipline you tackle, the handling feels immediate and manages to straddle the line between razor-edge sim controls and overly forgiving arcade ones. GRiD Autosport pulls off the trick of making each of these just distinctive enough to feel different, though it would have been nice to see Street events actually out on the streets rather than tethered to the track. ![]() There’s certainly plenty of content to fuel thirsty Switch racing fans, and you’ve got five main disciplines spread through the Career mode Touring, Endurance, Open Wheel, Tuner and Street, with further previously DLC-exclusive event types available on top of that like Demolition Derby and Drag racing. There are a couple of moments of pop-in here and there, and a few stutters when there’s a packed field of racers colliding in front of you, but both are minimal enough not to diminish any enjoyment. ![]() The tracks meanwhile are crisp and straightforwardly built, lending things a simple and clean look, and it all hangs together really nicely, outside of some dodgy crowd models. The cars certainly look the part, though you’ll need to make sure you’ve downloaded the separate Hi-Res car textures from the eShop. They’re all perfectly decent options, though I found myself leaning towards the Graphics setting on the whole, and I found 30fps to be perfectly fine for the type of racing GRiD Autosport offers. Alongside those two, there’s also an energy saver mode for handheld play that pulls back all of the visual enhancements and locks the game to 30fps. Performance offers a great-feeling 60fps refresh rate, while Graphics bumps things up visually, with improved lighting, anti-aliasing and FOV coming at the cost of dropping down to 30fps. First up is the ability to choose between Performance and Graphics modes.
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